
I'm hoping for this in reaper 5 :)Īnd protools can do this (which if I recall can include gaps between the items which is the key thing!) If we could have this work in way that mirrors say the folder system in cubase than it would be more useful. This makes it hard to work with though for say drum edits as even though you can make it so reaper plays both projects at once it's still not completely real time and renders to RAM (which isn't great for everyone.) Reaper does have an awesome feature that's in an alpha testing stage called "PIPs" (Project In Project) that allows you to have sub projects within reaper that can act like a combined stereo item and edited as such but if double clicked will open up the "sub-project" in a new project tab for editing. Reaper can fake it with an empty item that spans all the other items and then grouping them together but this doesn't allow for proper editing. It seems the only way this could happen is if Reaper devs implemented it.Ĭoming from Nuendo/Cubase and using this there, I do miss it for the type of work I do. I dont think its even possible by writing a C++ extension. However there is no way to store/save this data in the Reaper project file on a per-item basis.
SUPERDUPER 2.6.2 SERIAL UPDATE
I have even considered trying to make my own custom ReaScript that somehow stores "Pool IDs" and has a shortcut to update items in the pool based on the state of the currently selected pool item. I have looked into Reapers functionality quite extensively, the feature is not even remotely implemented in any workable way. If I have a 1 bar audio item with a bunch of splits in it, and create a time selection that encompasses them, then hit Ctrl-Alt-L I get an error message: "Could not make loops of any items".Īnd as you said, the loop, even if it did work, is not re-editable, so that doesnt really help at all.Īs for grouping loops, the nudge/duplicate idea still doesnt create tiled looped items, like dragging a single audio item (or a MIDI item) does, and again its not re-editable, so that doesnt help either. UPDATED: new scripts that work much better - uses native glue function but stores original items for recall. I really like a lot of things about Reaper, but these particular issues are constant bottlenecks and make me regularly consider switching to other DAWs. Can anyone explain why the decision was made to apply this vital feature only to MIDI items, and not audio items? I would assume at the programmatic level the ability to have pooled/ghosted copies should apply to the basic item class, not the sub-classes for MIDI or Audio items. I cant stress enough how essential the ability to pool audio items (especially groups of them) as well as midi items is to my workflow. Of course if you could also add the ghosting/pooled option to audio items, groups of audio items, and obviously the 'glue groups' too, that would be even more perfect. If you had some kind of non-destructive 'glue group' that could be tiled like a single wav file, but then you could go into edit/expanded mode and modify the slices/takes within it, and have all the tiled copies update, that would be perfect. Which, since there is still no way to 'pool' or 'ghost' audio items, or groups of audio items, means if you need to make an edit later, you will have to do it for each 2 bar chunk. Currently if you want to 'drag it out' and tile it across the track, you have to either destructively glue it into a single wav which means you lose all ability to edit the slices later, or perhaps group the slices and copy paste them. It may be comprised of a bunch of slices of different takes. Say you have an audio item of an analogue synth performance that lasts 2 bars, and forms the main loop of your track. A glue group, if you will, perhaps with its own little icon (similar to the 'group' or 'midi pool' icon that appears on items). Something halfway between a group and a glued item. One of the key things that would make Reaper much more friendly for more electronic/loop based music is a non-destructive way to glue a group of sliced up audio items (or sliced up takes) into a single item that can then be 'repeated' or looped by dragging the edges as per normally glued items/single wav files.
